VR Training Platform

@ Circuit Stream (under NDA)

// My Role

As the Head of Design, I created functional specifications for a PC-based VR training platform to deliver virtual training education on-site in a variety of business scenarios.

Working closely with clients on-site, we developed several bespoke Unity 3D VR training programs with a fully-functional web-based learning management system.

  • User Experience design

  • Unity 3D prototyping

  • Game and Learning design

  • User research and testing

  • Client management

  • Team leadership