VR Training Platform
@ Circuit Stream (under NDA)
// My Role
As the Head of Design, I created functional specifications for a PC-based VR training platform to deliver virtual training education on-site in a variety of business scenarios.
Working closely with clients on-site, we developed several bespoke Unity 3D VR training programs with a fully-functional web-based learning management system.
User Experience design
Unity 3D prototyping
Game and Learning design
User research and testing
Client management
Team leadership