Deerstalker is a re-imagining of DOS-era globetrotting mystery set in a science fiction world. Dive into man’s first interstellar colony to dismantle a vast criminal network. Learn about the outland planets and become an expert tracker in a diverse and unfamiliar collection of worlds.
This project is in early development.
As Creative Director & Producer I am working closely with collaborators to define core game pillars and create a playable vertical slice experience.
In building the world, story, and game mechanics, I am also seeking to establish a procedural narrative systems to create criminals, cases, and clues across a set world.