CV
Bio
I am a user experience and game designer with 10+ years’ experience shipping games and interactive experiences for PC, mobile, and VR - often in leadership roles.
With a decade of design and implementation experience in game development, I’ve worked with project teams from early concept prototyping to launch to live operations. With a diverse background of creative projects I am highly skilled at unifying the technical with the creative to bring exciting game concepts to life.
Tools
Design & Product
Figma, Sketch, Blender, Adobe CC, articy:draft, Davinci Resolve, Notion, JIRA/Confluence, MS Office
Development
Unity C#, Shader Programming, Python, Git, HTML/CSS, Javascript,
Masters in Digital Media (MDM)
University of British Columbia, Centre for Digital Media (2012) - Vancouver BC
BA Honours, Theatre
York University (2010) - Toronto ON
Education
Finalist, Deerstalker (2021)
Ubisoft Indie Series (Toronto)
Grand Prize, Modular Sensors (2015)
Hacking Mars (Microsoft & NASA)
Best Indie Game (Finalist), The Veil (2014)
Canadian Videogame Awards
Third Prize, The Veil (2014)
Game Development Competition (Unity/Microsoft)
Most creative Solution, Auti-sim (2013)
Hacking Health
Read about this project at Games For Change, Mashable, and The Verge
Webmaster of the Universe (1996)
The Toronto Star