Bio

I am a user experience and game designer with 10+ years’ experience shipping games and interactive experiences for PC, mobile, and VR - often in leadership roles.

With a decade of design and implementation experience in game development, I’ve worked with project teams from early concept prototyping to launch to live operations. With a diverse background of creative projects I am highly skilled at unifying the technical with the creative to bring exciting game concepts to life.


Tools

Design & Product

Figma, Sketch, Blender, Adobe CC, articy:draft, Davinci Resolve, Notion, JIRA/Confluence, MS Office

Development

Unity C#, Shader Programming, Python, Git, HTML/CSS, Javascript,


Masters in Digital Media (MDM)

University of British Columbia, Centre for Digital Media (2012) - Vancouver BC

BA Honours, Theatre

York University (2010) - Toronto ON

Education


Finalist, Deerstalker (2021)

Ubisoft Indie Series (Toronto)

Grand Prize, Modular Sensors (2015)

Hacking Mars (Microsoft & NASA)

Best Indie Game (Finalist), The Veil (2014)

Canadian Videogame Awards

Third Prize, The Veil (2014)

Game Development Competition (Unity/Microsoft)

Most creative Solution, Auti-sim (2013)

Hacking Health

Webmaster of the Universe (1996)

The Toronto Star

Honours & Awards