bio

I am a highly creative and tech-fluent designer who cares deeply about holistic, user-centric, and prototype-first problem solving. Video game projects are a defining passion of mine, and I have several years experience working in teams as a designer in this space.

With academic origins in directing theatre - and recently teaching VR/AR design at Ryerson University - I naturally gravitate towards leadership roles and deeply enjoy instilling creative, outside-the-box, and collaborative thinking in other designers.


skills

Design

User research, user testing, wireframing, inclusive design

Tools

Sketch, Axure RD, Adobe Suite, Maya, Unity 3D, articy:draft

Dev

C#, Python, HTML/CSS, Javascript, Processing

etc

Agile & Scrum methodologies, Project Management


Masters in Digital Media (MDM)

Centre for Digital Media (2012) - Vancouver BC

ba honours, theatre

York University - Toronto ON

EducatioN


Grand Prize, modular sensors (2015)

Hacking Mars (Microsoft & NASA)

Best Indie Game (Finalist), The Veil (2014)

Canadian Videogame Awards

Third Prize, The Veil (2014)

Game Development Competition (Unity/Microsoft)

most creative solution, Auti-sim (2013)

Hacking Health

Dean’s Honour Roll (2010)

York University

honours